Fulham's results have picked up

Results ▲ Limited evidence Premier League Insight date · 2026-10-27 2026-08-24 ~ 2026-10-24

Is the uptick sustainable?

Over the last 4 matches points per game moved from 0.25 to 1.75 (+600%); the previous-season baseline is 1.37; 3 of 4 matches moved the same way.

Primary driver

Primary driver Shot quality faced +1.29 Share 68% Attribution confidence Limited evidence

Over the last 4 matches, points per game moved 0.25 → 1.75; goal difference per game -0.75 → 0.25. Expected goals per shot faced moved 0.15 → 0.07; at the current volume this changes goal difference by +1.29 per game.

Current season: last 4 vs previous 4; baseline: previous season

Result layer

MetricPrevious RecentChange Change %
Points per game 0.25 1.75 +1.5 +600.0%
Goal difference per game -0.75 0.25 +1.0 +133.3%
Expected points per game 0.99 1.79 +0.8 +81.0%
Goals conceded per game 1.75 0.75 -1.0 -57.1%
xGA per game 2.08 0.98 -1.1 -52.8%
xG per game 1.56 1.59 +0.02 +1.5%
Goals per game 1.0 1.0 0.0 0.0%

Before → after at the result level; all values are per-game averages. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Attack: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Shot quality
Expected goals per shot moved 0.10 → 0.12; at the current shot volume this adds +0.15 goals per game.
0.1 → 0.12
expected goals per shot
+10.8% +0.15 50%
Shot volume
Shots per game moved 15.00 → 13.75; at last window's output per shot this adds -0.13 goals per game.
15.0 → 13.75
shots per game
-8.3% -0.13 42%
Finishing
Goals minus expected goals moved -0.56 → -0.59; finishing adds -0.02 goals per game.
-0.56 → -0.59
goals above expected per game
-4.3% -0.02 8%

Decomposition uses 4/4 current and 4/4 comparison matches with shot data. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Defense: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Shot quality faced
Expected goals per shot faced moved 0.15 → 0.07; at the current volume this changes goal difference by +1.29 per game.
0.15 → 0.07
expected goals per shot faced
-56.8% +1.29 82%
Goalkeeping & opponent finishing
Expected goals conceded minus goals conceded moved +0.33 → +0.23; goalkeeping and opponent finishing add -0.10 goals of goal difference per game. Split: goalkeeping +0.13, opponent on-target quality -0.22.
0.33 → 0.23
expected goals minus goals conceded per game
-29.6% -0.1 6%
Shots faced
Shots faced per game moved 13.50 → 14.75; at last window's concession rate this changes goal difference by -0.19 per game.
13.5 → 14.75
shots faced per game
+9.3% -0.19 12%

Decomposition uses 4/4 current and 4/4 comparison matches with shot data. All impacts are from the team's goal-difference perspective (positive = better). Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Context factors

FactorPrevious RecentChange Change %
Opponent strength
Opponents' season goal difference per game (expected goals for minus against); positive means stronger. This is an easier schedule. Coverage 4/4 vs 4/4.
-0.27 -0.53 -0.25 -93.0%
Big chances
Big chances created per game.
1.75 2.5 +0.75 +42.9%
Set-piece threat
Set-piece expected goals per game.
0.24 0.17 -0.07 -28.7%
Deep completions
Deep completions per game (attacking progression).
11.0 8.75 -2.25 -20.5%
Sprints
From the Premier League physical feed only.
110.25 96.25 -14.0 -12.7%
Pressing intensity
Lower is more aggressive. This window: more aggressive pressing.
20.75 18.5 -2.25 -10.8%
Open-play threat
Open-play expected goals per game (regular play, fast breaks, individual play).
1.31 1.18 -0.13 -10.1%
Deep completions allowed
Deep completions allowed per game.
6.0 5.75 -0.25 -4.2%
Possession
Average possession share.
57.25 58.5 +1.25 +2.2%
Distance covered
From the Premier League physical feed only.
118.91 119.02 +0.11 +0.1%
Red cards
Red cards change game state; treat as context.
0.0 0.25 +0.25 —

Context only — not added into the primary-driver calculation, to avoid double counting. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Data gaps

  • Current-season sample is only 8 matches; using a 4-match window. Factor shares are unstable at this size.
  • Earlier current-season matches were fewer than five, so the baseline uses last season.
  • The six additive factors explain goal difference within the shot-data sample; points also depend on draw/win margins, game state and match randomness.
  • Injuries, rotation and fixture congestion are not included in the attribution.

The evidence

MetricRecent 4 Previous 4Change
Points per game 1.75 0.25 +600%

What doesn't move in step

MetricRecent 5 Previous 5Change
xG per match 1.59 1.56 +2%
xGA per match 0.98 2.08 -53%
Non-penalty xG per match 1.59 1.56 +2%
Non-penalty xGA per match 0.98 2.08 -53%
Deep completions per match 8.75 11.0 -20%
Deep completions allowed per match 5.75 6.0 -4%
Goals conceded per match 0.75 1.75 -57%

Possible explanations

  • Opponents faced over the last 4 matches average 1.30 xG created this season, versus 1.52 in the previous 4.
  • 1.00 goals scored against 1.59 expected over the last 4 (difference -0.59).

Limitations

Based on 8 recent matches (8 with expected-goals data).

  • League matches only (236 games analysed); domestic cups and Europe are not included.

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