Genoa's results have picked up

Results ▲ Moderate evidence Serie A Insight date · 2026-11-02 2026-08-22 ~ 2026-11-01

Is the uptick sustainable?

Over the last 5 matches points per game moved from 0.20 to 2.40 (+1100%); the previous-season baseline is 1.08; 4 of 5 matches moved the same way.

Primary driver

Primary driver Goalkeeping & opponent finishing +0.94 Share 41% Attribution confidence Moderate evidence

Over the last 5 matches, points per game moved 0.20 → 2.40; goal difference per game -1.40 → 0.60. Expected goals conceded minus goals conceded moved -0.42 → +0.52; goalkeeping and opponent finishing add +0.94 goals of goal difference per game. Split: goalkeeping +1.02, opponent on-target quality -0.08.

Current season: last 5 vs previous 5; baseline: previous season

Result layer

MetricPrevious RecentChange Change %
Points per game 0.2 2.4 +2.2 +1100.0%
Goal difference per game -1.4 0.6 +2.0 +142.9%
Goals per game 0.6 1.4 +0.8 +133.3%
Goals conceded per game 2.0 0.8 -1.2 -60.0%
Expected points per game 0.92 1.19 +0.27 +29.8%
xGA per game 1.58 1.32 -0.26 -16.5%
xG per game 0.97 1.11 +0.14 +13.9%

Before → after at the result level; all values are per-game averages. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Attack: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Finishing
Goals minus expected goals moved -0.37 → +0.29; finishing adds +0.66 goals per game.
-0.38 → 0.29
goals above expected per game
+177.5% +0.67 69%
Shot quality
Expected goals per shot moved 0.08 → 0.10; at the current shot volume this adds +0.22 goals per game.
0.08 → 0.1
expected goals per shot
+24.4% +0.22 23%
Shot volume
Shots per game moved 11.80 → 10.80; at last window's output per shot this adds -0.08 goals per game.
11.8 → 10.8
shots per game
-8.5% -0.08 9%

Decomposition uses 5/5 current and 5/5 comparison matches with shot data. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Defense: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Goalkeeping & opponent finishing
Expected goals conceded minus goals conceded moved -0.42 → +0.52; goalkeeping and opponent finishing add +0.94 goals of goal difference per game. Split: goalkeeping +1.02, opponent on-target quality -0.08.
-0.42 → 0.52
expected goals minus goals conceded per game
+222.1% +0.94 71%
Shot quality faced
Expected goals per shot faced moved 0.10 → 0.08; at the current volume this changes goal difference by +0.32 per game.
0.1 → 0.08
expected goals per shot faced
-19.6% +0.32 24%
Shots faced
Shots faced per game moved 15.80 → 16.40; at last window's concession rate this changes goal difference by -0.06 per game.
15.8 → 16.4
shots faced per game
+3.8% -0.06 5%

Decomposition uses 5/5 current and 5/5 comparison matches with shot data. All impacts are from the team's goal-difference perspective (positive = better). Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Context factors

FactorPrevious RecentChange Change %
Red cards
Red cards change game state; treat as context.
0.2 0.0 -0.2 -100.0%
Penalty threat
Penalties can swing short windows; treat as context.
0.16 0.0 -0.16 -100.0%
Opponent strength
Opponents' season goal difference per game (expected goals for minus against); positive means stronger. This is an easier schedule. Coverage 5/5 vs 5/5.
0.23 0.06 -0.17 -74.7%
Set-piece threat
Set-piece expected goals per game. It accounts for -68% of the change in attacking expected goals.
0.17 0.08 -0.09 -52.6%
Open-play threat
Open-play expected goals per game (regular play, fast breaks, individual play).
0.56 0.84 +0.28 +49.8%
Big chances
Big chances created per game.
1.2 1.6 +0.4 +33.3%
Deep completions
Deep completions per game (attacking progression).
3.6 4.6 +1.0 +27.8%
Possession
Average possession share.
48.0 40.0 -8.0 -16.7%
Deep completions allowed
Deep completions allowed per game.
10.0 10.6 +0.6 +6.0%
Pressing intensity
Lower is more aggressive. This window: little change in pressing.
21.2 21.6 +0.4 +1.9%

Context only — not added into the primary-driver calculation, to avoid double counting. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Data gaps

  • Earlier current-season matches were fewer than five, so the baseline uses last season.
  • Running and sprint data are only available for the Premier League; running did not enter this attribution.
  • The six additive factors explain goal difference within the shot-data sample; points also depend on draw/win margins, game state and match randomness.
  • Injuries, rotation and fixture congestion are not included in the attribution.

The evidence

MetricRecent 5 Previous 5Change
Points per game 2.4 0.2 +1100%

What doesn't move in step

MetricRecent 5 Previous 5Change
xGA per match 1.32 1.58 -16%
Non-penalty xGA per match 1.32 1.58 -16%
Deep completions allowed per match 10.6 10.0 +6%
Goals conceded per match 0.8 2.0 -60%

Possible explanations

  • Opponents faced over the last 5 matches average 1.79 xG created this season, versus 1.85 in the previous 5.
  • 1.40 goals scored against 1.11 expected over the last 5 (difference +0.29).

Limitations

Based on 10 recent matches (10 with expected-goals data).

  • League matches only (428 games analysed); domestic cups and Europe are not included.

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