Atalanta's attacking output has jumped

Attack ▲ Limited evidence Serie A Insight date · 2026-10-27 2026-08-23 ~ 2026-10-25

Can {name} keep it going?

Over the last 4 matches xG per match moved from 0.84 to 2.41 (+188%); the previous-season baseline is 1.81; 3 of 4 matches moved the same way.

Primary driver

Primary driver Shot quality +1.25 Share 79% Attribution confidence Limited evidence

Over the last 4 matches, expected goals per game moved 0.84 → 2.41. Expected goals per shot moved 0.07 → 0.14; at the current shot volume this adds +1.25 goals per game.

Current season: last 4 vs previous 4; baseline: previous season

Result layer

MetricPrevious RecentChange Change %
xG per game 0.84 2.41 +1.58 +188.5%
Expected points per game 0.58 1.39 +0.8 +137.8%
Goals conceded per game 1.25 2.5 +1.25 +100.0%
Goals per game 1.25 2.25 +1.0 +80.0%
Points per game 1.5 1.0 -0.5 -33.3%
xGA per game 2.2 2.18 -0.01 -0.6%
Goal difference per game 0.0 -0.25 -0.25 —

Before → after at the result level; all values are per-game averages. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Attack: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Finishing
Goals minus expected goals moved +0.41 → -0.16; finishing adds -0.58 goals per game.
0.41 → -0.16
goals above expected per game
-139.5% -0.58 27%
Shot quality
Expected goals per shot moved 0.07 → 0.14; at the current shot volume this adds +1.25 goals per game.
0.07 → 0.14
expected goals per shot
+106.7% +1.25 58%
Shot volume
Shots per game moved 12.00 → 16.75; at last window's output per shot this adds +0.33 goals per game.
12.0 → 16.75
shots per game
+39.6% +0.33 15%

Decomposition uses 4/4 current and 4/4 comparison matches with shot data. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Defense: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Goalkeeping & opponent finishing
Expected goals conceded minus goals conceded moved +0.95 → -0.32; goalkeeping and opponent finishing add -1.26 goals of goal difference per game. Split: goalkeeping -0.86, opponent on-target quality -0.40.
0.95 → -0.32
expected goals minus goals conceded per game
-133.5% -1.26 63%
Shot quality faced
Expected goals per shot faced moved 0.11 → 0.13; at the current volume this changes goal difference by -0.36 per game.
0.11 → 0.13
expected goals per shot faced
+19.9% -0.36 18%
Shots faced
Shots faced per game moved 20.50 → 17.00; at last window's concession rate this changes goal difference by +0.38 per game.
20.5 → 17.0
shots faced per game
-17.1% +0.38 19%

Decomposition uses 4/4 current and 4/4 comparison matches with shot data. All impacts are from the team's goal-difference perspective (positive = better). Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Context factors

FactorPrevious RecentChange Change %
Set-piece threat
Set-piece expected goals per game. It accounts for +26% of the change in attacking expected goals.
0.05 0.47 +0.42 +868.8%
Big chances
Big chances created per game.
0.75 3.5 +2.75 +366.7%
Open-play threat
Open-play expected goals per game (regular play, fast breaks, individual play).
0.82 1.45 +0.62 +75.8%
Opponent strength
Opponents' season goal difference per game (expected goals for minus against); positive means stronger. This is little change in schedule difficulty. Coverage 4/4 vs 4/4.
0.1 0.07 -0.03 -27.0%
Pressing intensity
Lower is more aggressive. This window: less aggressive pressing.
16.5 20.75 +4.25 +25.8%
Deep completions
Deep completions per game (attacking progression).
6.0 6.75 +0.75 +12.5%
Possession
Average possession share.
48.25 43.5 -4.75 -9.8%
Deep completions allowed
Deep completions allowed per game.
8.5 9.25 +0.75 +8.8%
Red cards
Red cards change game state; treat as context.
0.25 0.25 0.0 0.0%
Penalty threat
Penalties can swing short windows; treat as context.
0.0 0.2 +0.2 —

Context only — not added into the primary-driver calculation, to avoid double counting. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Data gaps

  • Current-season sample is only 8 matches; using a 4-match window. Factor shares are unstable at this size.
  • Earlier current-season matches were fewer than five, so the baseline uses last season.
  • Running and sprint data are only available for the Premier League; running did not enter this attribution.
  • The six additive factors explain goal difference within the shot-data sample; points also depend on draw/win margins, game state and match randomness.
  • Injuries, rotation and fixture congestion are not included in the attribution.

The evidence

MetricRecent 4 Previous 4Change
xG per match 2.41 0.84 +188%

What doesn't move in step

MetricRecent 5 Previous 5Change
xGA per match 2.18 2.2 -1%
Non-penalty xGA per match 1.8 2.01 -10%
Deep completions allowed per match 9.25 8.5 +9%
Points per game 1.0 1.5 -33%

Possible explanations

  • Opponents faced over the last 4 matches average 1.77 xG created this season, versus 1.73 in the previous 4.
  • 2.25 goals scored against 2.41 expected over the last 4 (difference -0.16).

Limitations

Based on 8 recent matches (8 with expected-goals data).

  • League matches only (464 games analysed); domestic cups and Europe are not included.

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