Brighton's results have picked up

Results ▲ Limited evidence Premier League Insight date · 2026-10-21 2026-08-30 ~ 2026-10-18

Is the uptick sustainable?

Over the last 3 matches points per game moved from 1.33 to 3.00 (+125%); the previous-season baseline is 1.40; 3 of 3 matches moved the same way.

Primary driver

Primary driver Multiple factors +0.85 Share 27% Attribution confidence Limited evidence

Over the last 3 matches, points per game moved 1.33 → 3.00; goal difference per game 1.33 → 3.33. No single factor explains more than 30% of the change; this is a multi-factor shift.

Current season: last 3 vs previous 3; baseline: previous season

Result layer

MetricPrevious RecentChange Change %
Goal difference per game 1.33 3.33 +2.0 +150.0%
Points per game 1.33 3.0 +1.67 +125.0%
Goals conceded per game 1.67 0.0 -1.67 -100.0%
xGA per game 2.37 0.91 -1.46 -61.5%
Expected points per game 1.39 2.23 +0.83 +60.1%
xG per game 2.26 2.0 -0.26 -11.4%
Goals per game 3.0 3.33 +0.33 +11.1%

Before → after at the result level; all values are per-game averages. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Attack: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Finishing
Goals minus expected goals moved +0.74 → +1.55; finishing adds +0.81 goals per game.
0.74 → 1.55
goals above expected per game
+109.6% +0.81 56%
Shot volume
Shots per game moved 19.00 → 15.00; at last window's output per shot this adds -0.48 goals per game.
19.0 → 15.0
shots per game
-21.1% -0.48 33%
Shot quality
Expected goals per shot moved 0.12 → 0.13; at the current shot volume this adds +0.16 goals per game.
0.12 → 0.13
expected goals per shot
+9.2% +0.16 11%

Decomposition uses 2/3 current and 3/3 comparison matches with shot data. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Defense: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Shot quality faced
Expected goals per shot faced moved 0.17 → 0.08; at the current volume this changes goal difference by +0.77 per game.
0.17 → 0.08
expected goals per shot faced
-50.8% +0.78 46%
Shots faced
Shots faced per game moved 14.00 → 9.00; at last window's concession rate this changes goal difference by +0.85 per game.
14.0 → 9.0
shots faced per game
-35.7% +0.85 51%
Goalkeeping & opponent finishing
Expected goals conceded minus goals conceded moved +0.70 → +0.75; goalkeeping and opponent finishing add +0.05 goals of goal difference per game. Split: goalkeeping -0.20, opponent on-target quality +0.25.
0.7 → 0.75
expected goals minus goals conceded per game
+6.4% +0.04 3%

Decomposition uses 2/3 current and 3/3 comparison matches with shot data. All impacts are from the team's goal-difference perspective (positive = better). Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Context factors

FactorPrevious RecentChange Change %
Set-piece threat
Set-piece expected goals per game. It accounts for -205% of the change in attacking expected goals.
0.52 1.04 +0.53 +101.7%
Penalty threat
Penalties can swing short windows; treat as context.
0.26 0.0 -0.26 -100.0%
Open-play threat
Open-play expected goals per game (regular play, fast breaks, individual play).
1.38 0.8 -0.57 -41.8%
Deep completions allowed
Deep completions allowed per game.
9.67 6.0 -3.67 -37.9%
Possession
Average possession share.
70.33 47.5 -22.83 -32.5%
Pressing intensity
Lower is more aggressive. This window: less aggressive pressing.
21.67 28.33 +6.67 +30.8%
Opponent strength
Opponents' season goal difference per game (expected goals for minus against); positive means stronger. This is little change in schedule difficulty. Coverage 3/3 vs 3/3.
-0.26 -0.2 +0.06 +23.5%
Sprints
From the Premier League physical feed only.
92.67 110.0 +17.33 +18.7%
Deep completions
Deep completions per game (attacking progression).
4.33 5.0 +0.67 +15.4%
Big chances
Big chances created per game.
4.33 4.0 -0.33 -7.7%
Distance covered
From the Premier League physical feed only.
112.27 115.59 +3.33 +3.0%
Red cards
Red cards change game state; treat as context.
0.0 0.5 +0.5 —

Context only — not added into the primary-driver calculation, to avoid double counting. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Data gaps

  • Current-season sample is only 6 matches; using a 3-match window. Factor shares are unstable at this size.
  • Earlier current-season matches were fewer than five, so the baseline uses last season.
  • Shot detail covers 2/3 current and 3/3 comparison matches; the decomposition uses only covered matches.
  • Post-shot expected goals cover 2/3 current and 3/3 comparison matches; the goalkeeper/opponent-finishing split is omitted when incomplete.
  • Running and sprint data cover 2/3 current and 3/3 comparison matches; running is context only and did not decide the main factor.
  • The six additive factors explain goal difference within the shot-data sample; points also depend on draw/win margins, game state and match randomness.
  • Injuries, rotation and fixture congestion are not included in the attribution.

The evidence

MetricRecent 3 Previous 3Change
Points per game 3.0 1.33 +125%

What doesn't move in step

MetricRecent 5 Previous 5Change
xG per match 2.0 2.26 -11%
xGA per match 0.91 2.37 -62%
Non-penalty xG per match 2.0 2.0 -0%
Non-penalty xGA per match 0.91 2.37 -62%
Deep completions allowed per match 6.0 9.67 -38%
Goals conceded per match 0.0 1.67 -100%

Possible explanations

  • Opponents faced over the last 3 matches average 1.63 xG created this season, versus 1.40 in the previous 3; a step up in opposition quality may be a factor.
  • 3.33 goals scored against 2.00 expected over the last 3 (difference +1.33).

Limitations

Based on 6 recent matches (6 with expected-goals data).

  • League matches only (349 games analysed); domestic cups and Europe are not included.