Sunderland's results have dipped

Results ▼ Limited evidence Premier League Insight date · 2026-10-21 2026-08-30 ~ 2026-10-18

How deep does the dip go?

Over the last 3 matches points per game moved from 1.33 to 0.00 (-100%); the previous-season baseline is 1.42; 3 of 3 matches moved the same way.

Primary driver

Primary driver Shots faced -1.08 Share 31% Attribution confidence Limited evidence

Over the last 3 matches, points per game moved 1.33 → 0.00; goal difference per game -0.33 → -2.00. Shots faced per game moved 11.33 → 19.33; at last window's concession rate this changes goal difference by -1.08 per game.

Current season: last 3 vs previous 3; baseline: previous season

Result layer

MetricPrevious RecentChange Change %
Goal difference per game -0.33 -2.0 -1.67 -500.0%
Goals conceded per game 1.0 3.0 +2.0 +200.0%
Points per game 1.33 0.0 -1.33 -100.0%
xGA per game 1.53 2.9 +1.37 +89.1%
Expected points per game 1.69 0.8 -0.88 -52.4%
Goals per game 0.67 1.0 +0.33 +50.0%
xG per game 1.93 1.36 -0.57 -29.7%

Before → after at the result level; all values are per-game averages. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Attack: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Finishing
Goals minus expected goals moved -1.26 → -0.36; finishing adds +0.91 goals per game.
-1.26 → -0.36
goals above expected per game
+71.7% +0.91 61%
Shot quality
Expected goals per shot moved 0.15 → 0.13; at the current shot volume this adds -0.27 goals per game.
0.15 → 0.13
expected goals per shot
-16.5% -0.27 18%
Shot volume
Shots per game moved 12.67 → 10.67; at last window's output per shot this adds -0.30 goals per game.
12.67 → 10.67
shots per game
-15.8% -0.3 21%

Decomposition uses 3/3 current and 3/3 comparison matches with shot data. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Defense: where the change came from

Factor Previous → current Change % Impact on goal difference Share
Goalkeeping & opponent finishing
Expected goals conceded minus goals conceded moved +0.53 → -0.10; goalkeeping and opponent finishing add -0.63 goals of goal difference per game. Split: goalkeeping -0.83, opponent on-target quality +0.20.
0.53 → -0.1
expected goals minus goals conceded per game
-118.9% -0.63 32%
Shots faced
Shots faced per game moved 11.33 → 19.33; at last window's concession rate this changes goal difference by -1.08 per game.
11.33 → 19.33
shots faced per game
+70.6% -1.08 54%
Shot quality faced
Expected goals per shot faced moved 0.14 → 0.15; at the current volume this changes goal difference by -0.28 per game.
0.14 → 0.15
expected goals per shot faced
+10.9% -0.28 14%

Decomposition uses 3/3 current and 3/3 comparison matches with shot data. All impacts are from the team's goal-difference perspective (positive = better). Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Context factors

FactorPrevious RecentChange Change %
Opponent strength
Opponents' season goal difference per game (expected goals for minus against); positive means stronger. This is a harder schedule. Coverage 3/3 vs 3/3.
0.34 0.94 +0.59 +172.7%
Penalty threat
Penalties can swing short windows; treat as context.
0.53 0.0 -0.53 -100.0%
Set-piece threat
Set-piece expected goals per game. It accounts for -57% of the change in attacking expected goals.
0.4 0.72 +0.33 +82.8%
Deep completions allowed
Deep completions allowed per game.
5.33 9.33 +4.0 +75.0%
Deep completions
Deep completions per game (attacking progression).
7.67 4.33 -3.33 -43.5%
Open-play threat
Open-play expected goals per game (regular play, fast breaks, individual play).
0.93 0.75 -0.18 -19.4%
Pressing intensity
Lower is more aggressive. This window: more aggressive pressing.
21.67 17.67 -4.0 -18.5%
Big chances
Big chances created per game.
3.33 3.0 -0.33 -10.0%
Possession
Average possession share.
45.0 47.33 +2.33 +5.2%
Distance covered
From the Premier League physical feed only.
115.12 112.66 -2.46 -2.1%
Sprints
From the Premier League physical feed only.
110.67 109.67 -1.0 -0.9%
Red cards
Red cards change game state; treat as context.
0.33 0.33 0.0 0.0%

Context only — not added into the primary-driver calculation, to avoid double counting. Change % = change ÷ |previous|; shown as — when the previous value is 0. Rows are ordered by absolute change %.

Data gaps

  • Current-season sample is only 6 matches; using a 3-match window. Factor shares are unstable at this size.
  • Earlier current-season matches were fewer than five, so the baseline uses last season.
  • The six additive factors explain goal difference within the shot-data sample; points also depend on draw/win margins, game state and match randomness.
  • Injuries, rotation and fixture congestion are not included in the attribution.

The evidence

MetricRecent 3 Previous 3Change
Points per game 0.0 1.33 -100%

What doesn't move in step

MetricRecent 5 Previous 5Change
xGA per match 2.9 1.53 +89%
Non-penalty xG per match 1.36 1.42 -4%
Non-penalty xGA per match 2.9 1.28 +127%
Deep completions allowed per match 9.33 5.33 +75%
Goals per match 1.0 0.67 +50%
Goals conceded per match 3.0 1.0 +200%

Possible explanations

  • Opponents faced over the last 3 matches average 2.27 xG created this season, versus 1.78 in the previous 3; a step up in opposition quality may be a factor.
  • 1.00 goals scored against 1.36 expected over the last 3 (difference -0.36).

Limitations

Based on 6 recent matches (6 with expected-goals data).

  • League matches only (159 games analysed); domestic cups and Europe are not included.